Virtual reality (VR) has transcended over past three years from the realm of video games and expensive defence simulators to a technology on the cusp of widespread consumer adoption.

When putting on a VR headset, users are treated to virtual worlds the likes of which have never been seen before. People are able to step out into space, suspended above the Earth, or dive deep beneath the Pacific ocean to explore deep sea trenches and creatures.

However, the suspension of disbelief in these simulations isn't helped by archaic control technologies and users are still bound to gamepads and keyboards.

One company hopes to change that with a new type of controller that uses advanced motion control – beyond what the current game giants Microsoft, Sony and Nintendo have attempted.

Control VR, an LA company, has developed a glove which can translate finger, hand and arm movements into a virtual space where users can manipulate objects. Instead of press a red button to open a door in a car game, users could actually pull the handle.

"There's a reason Oculus sold for $2 billion. The founders of our company saw the vision of virtual reality and what it could be 20 years ago. Now it's becoming reality," said Control VR CEO Alex Sarnoff when speaking to Forbes.

"Gaming is just a start. Where can you take this beyond video games? […] Imagine two different people across the world joining each other in a virtual environment."

While VR is set to push how we experience artificial worlds forward, another market is likely to open up for the methods and technologies we use to control them.

Control VR could very well be on the front lines of these developments, changing how we interact with future digital environments.

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