High-stakes decisions were once made with the help of toy soldiers in sandboxes.  Will war gaming reform strategic thinking in the corporate world?

In 1812 as Napoleon Bonaparte was enduring the humiliating reality of defeat, his retreating army hotly pursued by the merciless cold of a Russian winter, his Prussian allies were discovering how simulation could be used to win battles from the upholstered comfort of the officers’ mess without a shot being fired.

Words: Jody Macgregor

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This story appears in the September 2014
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