27 million active players per day are dedicated to learning the game.

Access to reliable broadband, ever-increasing improvements in computer graphics and an increasingly global society provides the background for a rich catalogue of online multiplayer games. With active subscriber numbers into the tens of millions, it’s no surprise the tech media are all over it. Is there a lesson in this for corporate training?

Words: Deanna Hutchinson and Tom Dawson

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This story appears in the September 2014
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